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rule whining!
12/5/08 by casul
i hate eldar players! big fat full stop, i hate all you eldar players out there, then again yous have been spared number one hate by daemons and sisters of battle go in third (oh i shall pray to our god that actually sucks life out of others to power a lighthouse!). basicly i hate cheesey rules (fluffy, beardy, nice, cheery. what ever oxymoron for it you want) like 'lance' (which is in the main rules why? ITS ONLY FOR ELDAR AND DARK ELDAR FFS) and the ever so great daemon one 'we all have invunerables so you better hope you have c'tans, psycannons or such or your done!' and thats main hate, an unfair save. i'm told they fall down to rabbit farts and here i am stuck with 3 flamers deep striking with armour ignoring flamer weapons that wound on fours, and my replying lascannons or plasmas somehow get stopped by those damn saves. lets not forget there all fearless and all the khorne ones are eternal warriors (the ones i've faced aka juggernauts and nothing else!). so lets tally that up: we have an army that take units that cost marine points (roughly) but have instead of armour have invunerables and are mostly gonna just DEEP STRIKE my front lines (and trust me, daemons are durable even if there T1) and so charge on turn two (and soul grinders that ignore stunned and shaken? ****OFF). eldar stabs now: see your land raider, bye bye. get rid of lances! sure its the old 'what end of the barrel your on' but come on, why not just make it so a 4 it glances and 5 and 6 its a penetrating! at least then its got a disadvantage. i do admit have gotten two eldar player with the land speeder deep strike melta attack but one came prepared which draws me onto the next part, holofields. these little sheets of tinfoil are what makes there tanks more durable than a land raider, so far i have only done in 3 falcons out of hell knows how many that carry uriel! which is my last point of damn stabs against eldar: star engines, what being a f***ing skimmer isn't enough, you want a tank that can run and therefor let you charge me turn two very easily, sure, except all tau and shooty armys will most likely gut your balls of you later on!. now for the housewifes of doom (aka sisters of battle): now i have very little problems with them as they play fair and there reseasonable except one damn thing: FAITH, 'oh i get like 8 points, thats not alot, it just lets me stop you hurting me from THE EMPERORS CHOSEN' yes thats right, apparently the emperor loves these girls more than he cares for his own damn children. so ether hes a really perverted emperor or someone forgot to get the space marines in on the faith program (yea yea i know they look to him as a man and not a god, but come on, can they at least get 'correct belief' points?). now for an alignment and a overall looking at this: basicly these armys are popular for there cheesey rules and the ease of which they do so, instead of giving a fair fight (ofcourse this is the problem eldar did have the king title before daemons!) decide to go below and use other stupid rules that just seem to cater towards me (i take shooting army they can charge turn 2, i take charging army they take upgrade that let them turn me into swish cheese) so ether i'm bad at the game or i'm just unlucky. so if any of yous wish to give me some useful weaknesses i can pick on at these armys then plz tell (and don't give me the lack of toughness crap, armour saves and cheese rules stop that problem for them). and one last thing, this is what i think of eldar and daemon players!

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